About this guide

GunCon, G-Con 45, GunCon 2 and GunCon 3 generations, regional names, sync/sensor systems and game support.

4.6 Namco GunCon / G-Con generations

Regional naming is central:

Original GunCon / G-Con 45 (PlayStation)

A CRT raster-timing gun with a PlayStation controller plug plus a pass-through/tap into composite video for timing. It has trigger and A/B side buttons. The home *Time Crisis* cover/reload action is moved to buttons because the arcade pedal and recoil mechanism are absent.[1]

It is protocol-incompatible with Konami’s PlayStation Justifier despite both being CRT guns. Physical display compatibility does not imply game compatibility.

GunCon 2 / G-Con 2 (PlayStation 2)

Moves controller communication to USB while retaining a video-timing lead (composite video or component luma/Y in supported setups). It adds a D-pad and additional buttons, enabling games with movement controls. It remains CRT-dependent; USB does not make the aiming optical system LCD-compatible.

Compatibility is game-specific: some PS2 titles accept original GunCon, some require GunCon 2 controls, and PS1 software should not be assumed to understand GunCon 2.

GunCon 3 / G-Con 3 (PlayStation 3)

A clean technological break: two external sensors permit aiming on non-CRT televisions. The gun includes two analog sticks and extra buttons for free movement. Namco’s developer article says sensor position is detected within 1/60 second and that the gun also detects movement and tilt; those are official design claims, not an independent latency benchmark.[2]

GunCon 3 support is limited to software written for it. It is not a universal USB mouse and is not backward-compatible merely because it connects to PS3 over USB.

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